Sunnyland is a game that I made not so long ago. I made it using Unity and C#. I never could finish it tho. I was working on it for a while and I had gotten almost everything working. Lives, diamonds, carrots, enemies, spikes, player movements, different animations, and almost everything that consists a 2D Game. Few things that were missing were more levels, better UI, and a thorough debug of the code. I was working on it when my computer crashed. I did recover my files from the hard disk, but it never worked with unity again. I tried modifying files, getting help from google, youtube, books and did everything I could to get the unity environment working again but it never did. I concluded that the crash had corrupted the unity files.
I do have the code still, which I will post below, and I can, if I want, implement the code, open up Unity, set everything up in unity and get it working again.
But I have pretty much moved on from this project, because setting up Unity again is as much work as writing the scripts. A game is more about what people can see and interact with than what runs underneath it. Implementing a new environment to work with my old code is more work than creating the environment as coding, which is why even a small unforseen/sudden change is a huge deal in SDLC.
But who knows, maybe one day I will get back to it and finish it. I do have a playable version of the game, but it is not complete.
I could upload the apk file here, but it's incomplete, and your phone probably won't let you install it anyway.
So, here is the video gameplay of the game. If I make any updates to the game, I will make the changes here.
The codes may have bugs, and inefficient implementations because I couldn't finish the project. Also the codes were recovered from the hard drive of a crashed computer so there is a chance that these are not even the latest versions of the codes I wrote.